With a three-day kick-off meeting in Copenhagen, AMAICE – Advancing Mathematics Education in Europe through AI-Driven Customizable Escape Games – officially got under way. Hosted by Aalborg University, universities, partner schools, the Spanish teacher association FESPM and our software partner Gradient Zero came together for the first time in person.
The programme combined hands-on work with strategic planning. Partners explored the AMAICE Escape Game Editor and played the example game Nova 13, which shows how storytelling, mathematical puzzles and an AI-based game character can work together. In joint workshops the consortium agreed on a set of design principles that will guide every AMAICE game.
Building on this, each participating university started developing its own digital escape game. To ensure high quality, the partners set up a “critical friends” system in which teams give each other structured feedback along the agreed design principles. A weekly technical office hour supports all partners in working with the editor.
“It was a real pleasure to work with all of you in person and to officially start the project together” – this sentiment from the wrap-up sums up three inspiring days by the water in Copenhagen.








